<?xml version='1.0' encoding='utf-8'?>
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>R.M. Erwin</dc:creator>
  <dc:date>1989</dc:date>
  <dc:description>Generalist predators may be confronted by different types of prey in different patches:  sedentary and conspicuous, cryptic (with or without refugia), conspicuous and nonsocial, or conspicuous and social.  I argue that, where encounter rates with prey are of most importance, patch revisitation should be a profitable tactic where prey have short 'recovery' times (conspicuous, nonsocial prey), or where anti-predator response (e.g. shoaling) may increase conspicuousness.  Predictions are made for how temporal changes in prey encounter rates should affect revisit schedules and feeding rates for the 4 different prey types.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>10.1016/0376-6357(89)90002-8</dc:identifier>
  <dc:language>en</dc:language>
  <dc:title>Predator-prey interactions, resource depression and patch revisitation</dc:title>
  <dc:type>article</dc:type>
</oai_dc:dc>