A world file will look something like this:

20.17541308822119
0.00000000000000
0.00000000000000
-20.17541308822119
424178.11472601280548
4313415.90726399607956

ArcView performs the transformation. The image-to-world transformation is a six-parameter affine transformation in the form of:

x1 = Ax + By + C
y1 = Dx + Ey + F

where

x1 = calculated x-coordinate of the pixel on the map
y1 = calculated y-coordinate of the pixel on the map
x = column number of a pixel in the image
y = row number of a pixel in the image
A = x-scale; dimension of a pixel in map units in x direction
B, D = rotation terms
C, F = translation terms; x,y map coordinates of the center of the upper-left pixel
E = negative of y-scale; dimension of a pixel in map units in y direction

Note The y-scale (E) is negative because the origins of an image and a geographic coordinate system are different. The origin of an image is located in the upper-left corner, whereas the origin of the map coordinate system is located in the lower-left corner. Row values in the image increase from the origin downward, while y-coordinate values in the map increase from the origin upward.

The parameters are stored in the world file in this order:

20.17541308822119 - A
0.00000000000000 - D
0.00000000000000 - B
-20.17541308822119 - E
424178.11472601280548 - C
4313415.90726399607956 - F

ArcView does not rotate, or warp, images.

(from Arcview 3.0a help)


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